Pecker Patchnotes Version 0.6

Pecker is getting bigger! New skills, new skins, new music, new bug-fixes, a new language, a store to spend these shiny in-game coins, and the most important thing: NEW HATS!With version 0.6. we are taking a big step towards the finished game. Thanks to everyone who played the demo, supported the Early Access and all your feedback!

Here are the detailed patch notes:

New Content

  • Vending Machine “Shop”: A new vending machine has been added where players can purchase abilities.
  • Added Ability ‘Forward Dash’: A new dash move allows players to quickly move forward.
  • Added Ability ‘Net Climbing’: Players can now climb nets as a new mobility option.
  • Added Twitch Integration: Streamers can now connect their twitch account, so viewers can trigger events in the game like spawning sheep or letting money rain.
  • Hat-Insurance: Hats will return to you after falling into the void.
  • Zuckerwatte Hats: Added fluffy new Zuckerwatte hats for players to wear.
  • Spice Pot: A new interactive object, the spice pot, has been added.
  • New Skin: Introduced a new black-green skin for player customization.
  • New Skin: Introduced a fluffy new skin inspired by Appa.

Audio and Music

  • Level Music: Music has been added to the following levels, completing the list for now:
    • Castle Yard
    • Castle Tower
    • Ice Mountain
    • Snow Slide
    • Forest
    • Canyon
  • Trumpet Sound: Added a fun trumpet sound when using the golden climb-helper.

Localization

  • Portuguese (Brazil): Added full support for the Brazilian Portuguese language.

Gameplay Improvements

  • Improved Combat Animations: Players and enemies show more feedback during combat.
  • Enemy Healthbars: Now visible for better combat feedback.
  • Fixed Enemy AI: Resolved issue where enemies would get stuck; added ragdoll effect upon defeat.
  • Destructible Objects: Objects now show visible cracks when damaged, with added dust effects when breaking.
  • Camera Adjustments:
    • Camera no longer clips into the ground.
    • Players turn transparent when too close to the camera, preventing the unsettling “creepy eyes” effect.
    • Improved tree dithering when the camera moves inside trees for better visual clarity.
    • Grass now becomes semi-transparent when looking upwards, improving visibility.
  • Swimming Improvements: Swimming mechanics have been fine-tuned for smoother control and responsiveness (no longer floating above water).
  • Increased Falldamage Height: Adjusted the fall damage threshold, so players can fall from higher distances without getting hurt.

Combat & Interaction Enhancements

  • Multi-object Slicing: You can now hit multiple objects with a single slice.
  • Player-Player Damage: Fixed player-on-player damage; when hit, players will now drop (half of) their hats/fruit.
  • Idle Animations: Idle animations no longer trigger when climbing or carrying items.
  • Level-end Statistics: Fixed some values in the level-end statistics to display correctly.
  • Outline for Padlocks: Padlocks now have a visible outline to indicate they are interactive.
  • Fog Graphics Settings: Fixed the fog rendering under certain graphics settings.
  • Respawn Transition (Lakitu Style): Added a new “Lakitu-style” transition when respawning after taking fall damage or falling into the void.

Physics

  • Fixed “White Dots” Trajectory: Corrected the trajectory display of the white dots to accurately show the path.
  • Rope Physics & Feet Placement: Rope physics have been fixed, and foot placement on ropes has been improved.
  • Fixed Cardboard Box Physics: The physics of cardboard boxes have been improved for more realistic interactions.
  • Fixed Wooden Elevator (Village Level): Corrected the behavior of the wooden elevator in the Village level.
  • Fixed Split-screen Glitch: Resolved an edge-case where one half of the screen would appear black during split-screen gameplay.
  • Fixed Floating Hats: Hats no longer float when respawning via the splitscreen menu.
  • Fruit Stacking: Stacking fruit is now limitless, with the player’s beak bending accordingly.
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