Pecker demo updated!

Our project is finally online and we are super excited to see if you like and support our game.

To mark the start of the campaign, we’ve also uploaded a big new update for the demo. Check it out and of course: We are happy about any support. 

We’ll be releasing more updates in the next few days, including on the rewards.

Here are the details of the update:

Improved camera collision with smart wall avoidance, able to go around corners! Added DLSS/FSRoptions to improve performance on lower end hardware like the steamdeck. 

Added options for: 

  • Texture-, Shadow- and Objectquality
  • Ambient Occlusion 
  • Bloom
  • Volumetric Fog
  • Grass quality & render distance 

Added Shader-Warmup code to the loading screens to avoid stutters in the beginning. 

Pecker is now able to squash and stretch to appear more bouncy and dynamic.  

Other Changes: 

  • Won’t ask for anonmyous data collection twice
  • Added Turtle Merchant with overhauled Dialog Ui
  • Fixed bell sound at the end of the demo
  • Fixed Hat orientation when preparing the catapult for launch
  • Added more hats.
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